PixbufRenderer *pr = rc->pr;
gint anchor_x = 0;
gint anchor_y = 0;
+ gint rot_z = 0;
+ gint rot_y = 0;
clutter_actor_set_anchor_point(CLUTTER_ACTOR(rc->texture), 0, 0);
switch (pr->orientation)
{
case EXIF_ORIENTATION_TOP_LEFT:
- /* normal */
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Z_AXIS,
- 0, 0, 0, 0);
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Y_AXIS,
- 0, 0, 0, 0);
- anchor_x = 0;
- anchor_y = 0;
+ /* 1 - Horizontal (normal) */
break;
case EXIF_ORIENTATION_TOP_RIGHT:
- /* mirrored */
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Z_AXIS,
- 0, 0, 0, 0);
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Y_AXIS,
- 180, 0, 0, 0);
+ /* 2 - Mirror horizontal */
+ rot_y = 180;
anchor_x = pr->width;
- anchor_y = 0;
break;
case EXIF_ORIENTATION_BOTTOM_RIGHT:
- /* upside down */
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Z_AXIS,
- 180, 0, 0, 0);
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Y_AXIS,
- 0, 0, 0, 0);
+ /* 3 - Rotate 180 */
+ rot_z = 180;
anchor_x = pr->width;
anchor_y = pr->height;
break;
case EXIF_ORIENTATION_BOTTOM_LEFT:
- /* flipped */
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Z_AXIS,
- 180, 0, 0, 0);
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Y_AXIS,
- 180, 0, 0, 0);
- anchor_x = 0;
+ /* 4 - Mirror vertical */
+ rot_z = 180;
+ rot_y = 180;
anchor_y = pr->height;
break;
case EXIF_ORIENTATION_LEFT_TOP:
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Z_AXIS,
- -90, 0, 0, 0);
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Y_AXIS,
- 180, 0, 0, 0);
- anchor_x = 0;
- anchor_y = 0;
+ /* 5 - Mirror horizontal and rotate 270 CW */
+ rot_z = 270;
+ rot_y = 180;
break;
case EXIF_ORIENTATION_RIGHT_TOP:
- /* rotated -90 (270) */
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Z_AXIS,
- -90, 0, 0, 0);
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Y_AXIS,
- 0, 0, 0, 0);
- anchor_x = 0;
- anchor_y = pr->height;
+ /* 6 - Rotate 90 CW */
+ rot_z = 90;
+ anchor_x = pr->width;
break;
case EXIF_ORIENTATION_RIGHT_BOTTOM:
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Z_AXIS,
- 90, 0, 0, 0);
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Y_AXIS,
- 180, 0, 0, 0);
+ /* 7 - Mirror horizontal and rotate 90 CW */
+ rot_z = 90;
+ rot_y = 180;
anchor_x = pr->width;
anchor_y = pr->height;
break;
case EXIF_ORIENTATION_LEFT_BOTTOM:
- /* rotated 90 */
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Z_AXIS,
- 90, 0, 0, 0);
- clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
- CLUTTER_Y_AXIS,
- 0, 0, 0, 0);
- anchor_x = pr->width;
- anchor_y = 0;
+ /* 8 - Rotate 270 CW */
+ rot_z = 270;
+ anchor_y = pr->height;
break;
default:
/* The other values are out of range */
break;
}
+ clutter_actor_set_rotation( CLUTTER_ACTOR(rc->texture),
+ CLUTTER_Z_AXIS,
+ rot_z, 0, 0, 0);
+ clutter_actor_set_rotation( CLUTTER_ACTOR(rc->texture),
+ CLUTTER_Y_AXIS,
+ rot_y, 0, 0, 0);
+
clutter_actor_set_position(CLUTTER_ACTOR(rc->texture),
pr->x_offset - pr->x_scroll + anchor_x,
pr->y_offset - pr->y_scroll + anchor_y);