guint* size,
guint bytes_needed)
{
- gint how_many = bytes_needed - *bytes_read;
+ guint how_many = bytes_needed - *bytes_read;
if (how_many > *size) {
how_many = *size;
}
{
ImageLoaderPSD *ld = (ImageLoaderPSD *) loader;
PsdContext* ctx = g_new0(PsdContext, 1);
- int i, j;
+ guint i;
+ guint32 j;
guint size = count;
ctx->state = PSD_STATE_HEADER;