PR_STEREO_HORIZ = 1 << 2, /* side by side */
PR_STEREO_VERT = 1 << 3, /* above below */
/* flags for renderer: */
- PR_STEREO_RIGHT = 1 << 4, /* above below */
+ PR_STEREO_RIGHT = 1 << 4, /* render right buffer */
PR_STEREO_ANAGLYPH = 1 << 5, /* anaglyph */
- PR_STEREO_MIRROR = 1 << 6, /* anaglyph */
- PR_STEREO_FLIP = 1 << 7 /* anaglyph */
+ PR_STEREO_MIRROR = 1 << 6, /* mirror */
+ PR_STEREO_FLIP = 1 << 7, /* flip */
+ PR_STEREO_SWAP = 1 << 8 /* swap left and right buffers */
} PixbufRendererStereoMode;
gint image_width; /* image actual dimensions (pixels) */
gint image_height;
- gint stereo_pixbuf_off; /* offset of the right part of the stereo image in pixbuf */
+ gint stereo_pixbuf_offset; /* offset of the right part of the stereo image in pixbuf */
GdkPixbuf *pixbuf;