gboolean clut_updated;
gint64 last_pixbuf_change;
+
+ GdkPixbuf *display_pixbuf;
};
typedef struct _RendererClutterAreaParam RendererClutterAreaParam;
gint h;
};
-typedef struct _RendererClutterShaderInfo RendererClutterShaderInfo;
-struct _RendererClutterShaderInfo {
- float checkersize;
- float checkercolor0[3];
- float checkercolor1[3];
-};
-
-#define CLUT_SIZE 32
-
-static void rc_set_shader(CoglHandle material, const RendererClutterShaderInfo *shaderInfo)
-{
- CoglHandle shader;
- CoglHandle program;
- gint uniform_no;
-
- shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
- cogl_shader_source (shader,
- "vec3 checker(vec2 texc, vec3 color0, vec3 color1) \n"
- "{ \n"
- " if (mod(floor(texc.x) + floor(texc.y), 2.0) == 0.0) \n"
- " return color0; \n"
- " else \n"
- " return color1; \n"
- "} \n"
- " \n"
- "uniform sampler2D tex; \n"
- "uniform sampler3D clut; \n"
- "uniform float scale; \n"
- "uniform float offset; \n"
- "uniform float checkersize; \n"
- "uniform vec3 color0; \n"
- "uniform vec3 color1; \n"
- " \n"
- "void main(void) \n"
- "{ \n"
- " vec3 bg = checker(gl_FragCoord.xy / checkersize, color0, color1); \n"
- " vec4 img4 = texture2D(tex, gl_TexCoord[0].xy); \n"
- " vec3 img3 = img4.bgr; \n"
- " img3 = img3 * scale + offset; \n"
- " img3 = texture3D(clut, img3).rgb; \n"
- " \n"
- " gl_FragColor = vec4(img3 * img4.a + bg * (1.0 - img4.a), 1.0); \n"
- "} \n"
- );
- cogl_shader_compile(shader);
- gchar *err = cogl_shader_get_info_log(shader);
- DEBUG_3("%s\n",err);
- g_free(err);
-
- program = cogl_create_program ();
- cogl_program_attach_shader (program, shader);
- cogl_handle_unref (shader);
- cogl_program_link (program);
-
- uniform_no = cogl_program_get_uniform_location (program, "tex");
- cogl_program_set_uniform_1i (program, uniform_no, 0);
-
- uniform_no = cogl_program_get_uniform_location (program, "clut");
- cogl_program_set_uniform_1i (program, uniform_no, 1);
-
- uniform_no = cogl_program_get_uniform_location (program, "scale");
- cogl_program_set_uniform_1f (program, uniform_no, (double) (CLUT_SIZE - 1) / CLUT_SIZE);
-
- uniform_no = cogl_program_get_uniform_location (program, "offset");
- cogl_program_set_uniform_1f (program, uniform_no, 1.0 / (2 * CLUT_SIZE));
-
- uniform_no = cogl_program_get_uniform_location (program, "checkersize");
- cogl_program_set_uniform_1f (program, uniform_no, shaderInfo->checkersize);
-
- uniform_no = cogl_program_get_uniform_location (program, "color0");
- cogl_program_set_uniform_float (program, uniform_no, 3, 1, shaderInfo->checkercolor0);
-
- uniform_no = cogl_program_get_uniform_location (program, "color1");
- cogl_program_set_uniform_float (program, uniform_no, 3, 1, shaderInfo->checkercolor1);
-
- cogl_material_set_user_program (material, program);
- cogl_handle_unref (program);
-}
-
-
-static void rc_prepare_post_process_lut(RendererClutter *rc)
-{
- PixbufRenderer *pr = rc->pr;
- static guchar clut[CLUT_SIZE * CLUT_SIZE * CLUT_SIZE * 3];
- guint r, g, b;
- GdkPixbuf *tmp_pixbuf;
- CoglHandle material;
- CoglHandle tex3d;
-
- DEBUG_3("%s clut start", get_exec_time());
-
- for (r = 0; r < CLUT_SIZE; r++)
- {
- for (g = 0; g < CLUT_SIZE; g++)
- {
- for (b = 0; b < CLUT_SIZE; b++)
- {
- guchar *ptr = clut + ((b * CLUT_SIZE + g) * CLUT_SIZE + r) * 3;
- ptr[0] = floor ((double) r / (CLUT_SIZE - 1) * 255.0 + 0.5);
- ptr[1] = floor ((double) g / (CLUT_SIZE - 1) * 255.0 + 0.5);
- ptr[2] = floor ((double) b / (CLUT_SIZE - 1) * 255.0 + 0.5);
- }
- }
- }
- tmp_pixbuf = gdk_pixbuf_new_from_data(clut, GDK_COLORSPACE_RGB, FALSE, 8,
- CLUT_SIZE * CLUT_SIZE,
- CLUT_SIZE,
- CLUT_SIZE * CLUT_SIZE * 3,
- NULL, NULL);
- if (pr->func_post_process)
- {
- pr->func_post_process(pr, &tmp_pixbuf, 0, 0, CLUT_SIZE * CLUT_SIZE, CLUT_SIZE, pr->post_process_user_data);
- }
- g_object_unref(tmp_pixbuf);
-
- DEBUG_3("%s clut upload start", get_exec_time());
-#if COGL_VERSION_CHECK(1,18,2)
- {
- CoglContext *ctx = clutter_backend_get_cogl_context(clutter_get_default_backend ());
-
- tex3d = cogl_texture_3d_new_from_data(ctx,
- CLUT_SIZE, CLUT_SIZE, CLUT_SIZE,
- COGL_PIXEL_FORMAT_RGB_888,
- CLUT_SIZE * 3,
- CLUT_SIZE * CLUT_SIZE * 3,
- clut,
- NULL);
- }
-#elif COGL_VERSION_CHECK(1,10,4)
- {
- CoglContext *ctx = clutter_backend_get_cogl_context(clutter_get_default_backend ());
-
- tex3d = cogl_texture_3d_new_from_data(ctx,
- CLUT_SIZE, CLUT_SIZE, CLUT_SIZE,
- COGL_PIXEL_FORMAT_RGB_888,
- COGL_PIXEL_FORMAT_RGB_888,
- CLUT_SIZE * 3,
- CLUT_SIZE * CLUT_SIZE * 3,
- clut,
- NULL);
- }
-#else
- tex3d = cogl_texture_3d_new_from_data(CLUT_SIZE, CLUT_SIZE, CLUT_SIZE,
- COGL_TEXTURE_NONE,
- COGL_PIXEL_FORMAT_RGB_888,
- COGL_PIXEL_FORMAT_RGB_888,
- CLUT_SIZE * 3,
- CLUT_SIZE * CLUT_SIZE * 3,
- clut,
- NULL);
-#endif
- material = clutter_texture_get_cogl_material(CLUTTER_TEXTURE(rc->texture));
- cogl_material_set_layer(material, 1, tex3d);
- cogl_handle_unref(tex3d);
- DEBUG_3("%s clut end", get_exec_time());
- rc->clut_updated = TRUE;
-}
-
-
-
static void rc_sync_actor(RendererClutter *rc)
{
PixbufRenderer *pr = rc->pr;
}
}
+static void update_display_pixbuf(RendererClutter *rc);
+
static gboolean rc_area_changed_cb(gpointer data)
{
RendererClutter *rc = (RendererClutter *)data;
if (h == 0) h = 1;
if (h > par->h) h = par->h;
-
- DEBUG_3("%s upload start", get_exec_time());
if (pr->pixbuf)
{
CoglHandle texture = clutter_texture_get_cogl_texture(CLUTTER_TEXTURE(rc->texture));
h,
par->w,
h,
- gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_BGRA_8888 : COGL_PIXEL_FORMAT_BGR_888,
+ gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
gdk_pixbuf_get_rowstride(pr->pixbuf),
gdk_pixbuf_get_pixels(pr->pixbuf));
}
- DEBUG_3("%s upload end", get_exec_time());
rc_area_clip_add(rc, par->x, par->y, par->w, h);
clutter_actor_queue_redraw(CLUTTER_ACTOR(rc->texture));
rc->idle_update = 0;
- /* FIXME: find a better place for this */
- if (!rc->clut_updated) rc_prepare_post_process_lut(rc);
+ update_display_pixbuf(rc);
+
+ if (pr->func_post_process && pr->pixbuf)
+ {
+ pr->func_post_process(pr, &rc->display_pixbuf, 0, 0, gdk_pixbuf_get_width(pr->pixbuf), gdk_pixbuf_get_height(pr->pixbuf), pr->post_process_user_data);
+ }
+
+ if (pr->pixbuf)
+ {
+ CoglHandle texture = clutter_texture_get_cogl_texture(CLUTTER_TEXTURE(rc->texture));
+
+ cogl_texture_set_region(texture,
+ 0 + GET_RIGHT_PIXBUF_OFFSET(rc),
+ 0,
+ 0,
+ 0,
+ gdk_pixbuf_get_width(pr->pixbuf),
+ gdk_pixbuf_get_height(pr->pixbuf),
+ gdk_pixbuf_get_width(pr->pixbuf),
+ gdk_pixbuf_get_height(pr->pixbuf),
+ gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
+ gdk_pixbuf_get_rowstride(pr->pixbuf),
+ gdk_pixbuf_get_pixels(rc->display_pixbuf));
+ DEBUG_3("%s upload end", get_exec_time());
+ }
return FALSE;
}
}
}
+static void update_display_pixbuf(RendererClutter *rc)
+{
+ PixbufRenderer *pr = rc->pr;
+ GdkPixbuf* tmppixbuf = NULL;
+
+ if (pr->pixbuf)
+ {
+ if (rc->display_pixbuf)
+ {
+ g_object_unref(rc->display_pixbuf);
+ }
+
+ if (!gdk_pixbuf_get_has_alpha(pr->pixbuf))
+ {
+ rc->display_pixbuf = gdk_pixbuf_copy(pr->pixbuf);
+ }
+ else
+ {
+ if (pr->ignore_alpha)
+ {
+ tmppixbuf = gdk_pixbuf_add_alpha(pr->pixbuf, FALSE, 0, 0, 0);
+
+ pixbuf_ignore_alpha_rect(tmppixbuf, 0, 0, gdk_pixbuf_get_width(pr->pixbuf), gdk_pixbuf_get_height(pr->pixbuf));
+
+ rc->display_pixbuf = gdk_pixbuf_composite_color_simple (tmppixbuf,
+ gdk_pixbuf_get_width(pr->pixbuf),
+ gdk_pixbuf_get_height(pr->pixbuf),
+ GDK_INTERP_BILINEAR,
+ 255,
+ PR_ALPHA_CHECK_SIZE,
+ ((options->image.alpha_color_1.red << 8 & 0x00FF0000) +
+ (options->image.alpha_color_1.green & 0x00FF00) +
+ (options->image.alpha_color_1.blue >> 8 & 0x00FF)),
+ ((options->image.alpha_color_2.red << 8 & 0x00FF0000) +
+ (options->image.alpha_color_2.green & 0x00FF00) +
+ (options->image.alpha_color_2.blue >> 8 & 0x00FF)));
+ g_object_unref(tmppixbuf);
+ }
+ else
+ {
+ rc->display_pixbuf = gdk_pixbuf_composite_color_simple (pr->pixbuf,
+ gdk_pixbuf_get_width(pr->pixbuf),
+ gdk_pixbuf_get_height(pr->pixbuf),
+ GDK_INTERP_BILINEAR,
+ 255,
+ PR_ALPHA_CHECK_SIZE,
+ ((options->image.alpha_color_1.red << 8 & 0x00FF0000) +
+ (options->image.alpha_color_1.green & 0x00FF00) +
+ (options->image.alpha_color_1.blue >> 8 & 0x00FF)),
+ ((options->image.alpha_color_2.red << 8 & 0x00FF0000) +
+ (options->image.alpha_color_2.green & 0x00FF00) +
+ (options->image.alpha_color_2.blue >> 8 & 0x00FF)));
+ }
+ }
+ }
+}
+
static void rc_update_pixbuf(void *renderer, gboolean lazy)
{
RendererClutter *rc = (RendererClutter *)renderer;
if (pr->pixbuf)
{
- gint width = gdk_pixbuf_get_width(pr->pixbuf);
- gint height = gdk_pixbuf_get_height(pr->pixbuf);
-
- DEBUG_3("pixbuf size %d x %d (%d)", width, height, gdk_pixbuf_get_has_alpha(pr->pixbuf) ? 32 : 24);
+ gint width = gdk_pixbuf_get_width(pr->pixbuf);
+ gint height = gdk_pixbuf_get_height(pr->pixbuf);
- gint prev_width, prev_height;
+ DEBUG_3("pixbuf size %d x %d (%d)", width, height, gdk_pixbuf_get_has_alpha(pr->pixbuf) ? 32 : 24);
- if (pr->stereo_data == STEREO_PIXBUF_SBS || pr->stereo_data == STEREO_PIXBUF_CROSS)
- {
- width /= 2;
- }
+ gint prev_width, prev_height;
+ if (pr->stereo_data == STEREO_PIXBUF_SBS || pr->stereo_data == STEREO_PIXBUF_CROSS)
+ {
+ width /= 2;
+ }
- clutter_texture_get_base_size(CLUTTER_TEXTURE(rc->texture), &prev_width, &prev_height);
- if (width != prev_width || height != prev_height)
- {
- /* FIXME use CoglMaterial with multiple textures for background, color management, anaglyph, ... */
- CoglHandle texture = cogl_texture_new_with_size(width,
- height,
- COGL_TEXTURE_NO_AUTO_MIPMAP | COGL_TEXTURE_NO_SLICING,
- gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_BGRA_8888 : COGL_PIXEL_FORMAT_BGR_888);
+ clutter_texture_get_base_size(CLUTTER_TEXTURE(rc->texture), &prev_width, &prev_height);
- if (texture != COGL_INVALID_HANDLE)
+ if (width != prev_width || height != prev_height)
{
- clutter_texture_set_cogl_texture(CLUTTER_TEXTURE(rc->texture), texture);
- cogl_handle_unref(texture);
+ /** @FIXME use CoglMaterial with multiple textures for background, color management, anaglyph, ... */
+ CoglHandle texture = cogl_texture_new_with_size(width,
+ height,
+ COGL_TEXTURE_NO_AUTO_MIPMAP,
+ gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888);
+
+ if (texture != COGL_INVALID_HANDLE)
+ {
+ clutter_texture_set_cogl_texture(CLUTTER_TEXTURE(rc->texture), texture);
+ cogl_handle_unref(texture);
+ }
+ }
+ clutter_actor_set_clip(rc->texture, 0, 0, 0, 0); /* visible area is extended as area_changed events arrive */
+ if (!lazy)
+ {
+ rc_area_changed(renderer, GET_RIGHT_PIXBUF_OFFSET(rc), 0, width, height);
}
- }
- clutter_actor_set_clip(rc->texture, 0, 0, 0, 0); /* visible area is extended as area_changed events arrive */
- if (!lazy)
- {
- rc_area_changed(renderer, GET_RIGHT_PIXBUF_OFFSET(rc), 0, width, height);
- }
- }
- rc->clut_updated = FALSE;
+ rc->clut_updated = FALSE;
+ }
}
static void rc_update_viewport(void *renderer)
{
RendererClutter *rc = (RendererClutter *)renderer;
- ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
+ ClutterColor stage_color = { rc->pr->color.red / 256, rc->pr->color.green / 256, rc->pr->color.blue / 256, 0xff };
rc->stereo_off_x = 0;
rc->stereo_off_y = 0;
RendererClutter *rc = (RendererClutter *)renderer;
GtkWidget *widget = gtk_bin_get_child(GTK_BIN(rc->pr));
+ if (rc->display_pixbuf)
+ {
+ g_object_unref(rc->display_pixbuf);
+ }
+
rc_remove_pending_updates(rc);
rc_overlay_free_all(rc);
g_free(rc);
}
-/* initialize shader for transparency background checker */
-static void renderer_clutter_init_checker_shader(RendererClutter *rc)
-{
- const RendererClutterShaderInfo info = {
- 16.0, /* checker size */
- {0.6, 0.6, 0.6}, /* color 0 */
- {0.4, 0.4, 0.4} /* color 1 */
- };
- rc_set_shader(clutter_texture_get_cogl_material(CLUTTER_TEXTURE(rc->texture)), &info);
-}
-
RendererFuncs *renderer_clutter_new(PixbufRenderer *pr)
{
RendererClutter *rc = g_new0(RendererClutter, 1);
rc->idle_update = 0;
rc->pending_updates = NULL;
+ rc->display_pixbuf = NULL;
+
rc->widget = gtk_bin_get_child(GTK_BIN(rc->pr));
if (rc->widget)
rc->texture = clutter_texture_new ();
clutter_container_add_actor(CLUTTER_CONTAINER(rc->group), rc->texture);
- renderer_clutter_init_checker_shader(rc);
+ clutter_actor_set_content_scaling_filters(rc->texture, CLUTTER_SCALING_FILTER_TRILINEAR, CLUTTER_SCALING_FILTER_NEAREST);
+
g_object_ref(G_OBJECT(rc->widget));
gtk_widget_show(rc->widget);