#include "layout.h"
#include <gtk/gtk.h>
+
+#ifdef HAVE_CLUTTER
+
+/* for 3d texture */
+#define COGL_ENABLE_EXPERIMENTAL_API
+#define CLUTTER_ENABLE_EXPERIMENTAL_API
+
#include <clutter/clutter.h>
#include <clutter-gtk/clutter-gtk.h>
} ExifOrientationType;
#endif
+#define GET_RIGHT_PIXBUF_OFFSET(rc) \
+ (( (rc->stereo_mode & PR_STEREO_RIGHT) && !(rc->stereo_mode & PR_STEREO_SWAP)) || \
+ (!(rc->stereo_mode & PR_STEREO_RIGHT) && (rc->stereo_mode & PR_STEREO_SWAP)) ? \
+ rc->pr->stereo_pixbuf_offset_right : rc->pr->stereo_pixbuf_offset_left )
+
+#define GET_LEFT_PIXBUF_OFFSET(rc) \
+ ((!(rc->stereo_mode & PR_STEREO_RIGHT) && !(rc->stereo_mode & PR_STEREO_SWAP)) || \
+ ( (rc->stereo_mode & PR_STEREO_RIGHT) && (rc->stereo_mode & PR_STEREO_SWAP)) ? \
+ rc->pr->stereo_pixbuf_offset_right : rc->pr->stereo_pixbuf_offset_left )
+
typedef struct _OverlayData OverlayData;
struct _OverlayData
gint id;
GdkPixbuf *pixbuf;
- GdkWindow *window;
+ ClutterActor *actor;
gint x;
gint y;
RendererFuncs f;
PixbufRenderer *pr;
-
+
gint stereo_mode;
gint stereo_off_x;
gint stereo_off_y;
-
- gint x_scroll; /* allow local adjustment and mirroring */
- gint y_scroll;
-
+
+
+ GList *pending_updates;
+ gint idle_update;
+
+ GList *overlay_list;
+
GtkWidget *widget; /* widget and stage may be shared with other renderers */
ClutterActor *stage;
ClutterActor *texture;
ClutterActor *group;
+
+ gboolean clut_updated;
+ gint64 last_pixbuf_change;
};
-static void rc_sync_scroll(RendererClutter *rc)
+typedef struct _RendererClutterAreaParam RendererClutterAreaParam;
+struct _RendererClutterAreaParam {
+ RendererClutter *rc;
+ gint x;
+ gint y;
+ gint w;
+ gint h;
+};
+
+#define CLUT_SIZE 32
+
+static void rc_set_shader(CoglHandle material)
{
- PixbufRenderer *pr = rc->pr;
-
- rc->x_scroll = (rc->stereo_mode & PR_STEREO_MIRROR) ?
- pr->width - pr->vis_width - pr->x_scroll
- : pr->x_scroll;
-
- rc->y_scroll = (rc->stereo_mode & PR_STEREO_FLIP) ?
- pr->height - pr->vis_height - pr->y_scroll
- : pr->y_scroll;
+ CoglHandle shader;
+ CoglHandle program;
+ gint uniform_no;
+ shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
+ cogl_shader_source (shader,
+ "vec3 checker(vec2 texc, vec3 color0, vec3 color1) \n"
+ "{ \n"
+ " if (mod(floor(texc.x) + floor(texc.y), 2.0) == 0.0) \n"
+ " return color0; \n"
+ " else \n"
+ " return color1; \n"
+ "} \n"
+ " \n"
+ "uniform sampler2D tex; \n"
+ "uniform sampler3D clut; \n"
+ "uniform float scale; \n"
+ "uniform float offset; \n"
+ " \n"
+ "void main(void) \n"
+ "{ \n"
+ " vec3 bg = checker(gl_FragCoord.xy / 16.0, vec3(0.6, 0.6, 0.6), vec3(0.4, 0.4, 0.4)); \n"
+ " vec4 img4 = texture2D(tex, gl_TexCoord[0].xy); \n"
+ " vec3 img3 = img4.bgr; \n"
+ " img3 = img3 * scale + offset; \n"
+ " img3 = texture3D(clut, img3).rgb; \n"
+ " \n"
+ " gl_FragColor = vec4(img3 * img4.a + bg * (1.0 - img4.a), 1.0); \n"
+ "} \n"
+ );
+ cogl_shader_compile(shader);
+ gchar *err = cogl_shader_get_info_log(shader);
+ DEBUG_0("%s\n",err);
+ g_free(err);
+
+ program = cogl_create_program ();
+ cogl_program_attach_shader (program, shader);
+ cogl_handle_unref (shader);
+ cogl_program_link (program);
+
+ uniform_no = cogl_program_get_uniform_location (program, "tex");
+ cogl_program_set_uniform_1i (program, uniform_no, 0);
+
+ uniform_no = cogl_program_get_uniform_location (program, "clut");
+ cogl_program_set_uniform_1i (program, uniform_no, 1);
+
+ uniform_no = cogl_program_get_uniform_location (program, "scale");
+ cogl_program_set_uniform_1f (program, uniform_no, (double) (CLUT_SIZE - 1) / CLUT_SIZE);
+
+ uniform_no = cogl_program_get_uniform_location (program, "offset");
+ cogl_program_set_uniform_1f (program, uniform_no, 1.0 / (2 * CLUT_SIZE));
+
+ cogl_material_set_user_program (material, program);
+ cogl_handle_unref (program);
}
-static gint rc_get_orientation(RendererClutter *rc)
+
+static void rc_prepare_post_process_lut(RendererClutter *rc)
{
PixbufRenderer *pr = rc->pr;
+ static guchar clut[CLUT_SIZE * CLUT_SIZE * CLUT_SIZE * 3];
+ guint r, g, b;
+ GdkPixbuf *tmp_pixbuf;
+ CoglHandle material;
+ CoglHandle tex3d;
- gint orientation = pr->orientation;
- static const gint mirror[] = {1, 2, 1, 4, 3, 6, 5, 8, 7};
- static const gint flip[] = {1, 4, 3, 2, 1, 8, 7, 6, 5};
+ DEBUG_0("%s clut start", get_exec_time());
- if (rc->stereo_mode & PR_STEREO_MIRROR) orientation = mirror[orientation];
- if (rc->stereo_mode & PR_STEREO_FLIP) orientation = flip[orientation];
- return orientation;
+ for (r = 0; r < CLUT_SIZE; r++)
+ {
+ for (g = 0; g < CLUT_SIZE; g++)
+ {
+ for (b = 0; b < CLUT_SIZE; b++)
+ {
+ guchar *ptr = clut + ((b * CLUT_SIZE + g) * CLUT_SIZE + r) * 3;
+ ptr[0] = floor ((double) r / (CLUT_SIZE - 1) * 255.0 + 0.5);
+ ptr[1] = floor ((double) g / (CLUT_SIZE - 1) * 255.0 + 0.5);
+ ptr[2] = floor ((double) b / (CLUT_SIZE - 1) * 255.0 + 0.5);
+ }
+ }
+ }
+ tmp_pixbuf = gdk_pixbuf_new_from_data(clut, GDK_COLORSPACE_RGB, FALSE, 8,
+ CLUT_SIZE * CLUT_SIZE,
+ CLUT_SIZE,
+ CLUT_SIZE * CLUT_SIZE * 3,
+ NULL, NULL);
+ if (pr->func_post_process)
+ {
+ pr->func_post_process(pr, &tmp_pixbuf, 0, 0, CLUT_SIZE * CLUT_SIZE, CLUT_SIZE, pr->post_process_user_data);
+ }
+ g_object_unref(tmp_pixbuf);
+
+ DEBUG_0("%s clut upload start", get_exec_time());
+#if CLUTTER_CHECK_VERSION(1,10,0)
+ {
+ CoglContext *ctx = clutter_backend_get_cogl_context(clutter_get_default_backend ());
+
+ tex3d = cogl_texture_3d_new_from_data(ctx,
+ CLUT_SIZE, CLUT_SIZE, CLUT_SIZE,
+ COGL_PIXEL_FORMAT_RGB_888,
+ COGL_PIXEL_FORMAT_RGB_888,
+ CLUT_SIZE * 3,
+ CLUT_SIZE * CLUT_SIZE * 3,
+ clut,
+ NULL);
+ }
+#else
+ tex3d = cogl_texture_3d_new_from_data(CLUT_SIZE, CLUT_SIZE, CLUT_SIZE,
+ COGL_TEXTURE_NONE,
+ COGL_PIXEL_FORMAT_RGB_888,
+ COGL_PIXEL_FORMAT_RGB_888,
+ CLUT_SIZE * 3,
+ CLUT_SIZE * CLUT_SIZE * 3,
+ clut,
+ NULL);
+#endif
+ material = clutter_texture_get_cogl_material(CLUTTER_TEXTURE(rc->texture));
+ cogl_material_set_layer(material, 1, tex3d);
+ cogl_handle_unref(tex3d);
+ DEBUG_0("%s clut end", get_exec_time());
+ rc->clut_updated = TRUE;
}
+
static void rc_sync_actor(RendererClutter *rc)
{
PixbufRenderer *pr = rc->pr;
gint anchor_x = 0;
gint anchor_y = 0;
-
- rc_sync_scroll(rc);
-
+
clutter_actor_set_anchor_point(CLUTTER_ACTOR(rc->texture), 0, 0);
- printf("scale %d %d\n", rc->pr->width, rc->pr->height);
- printf("pos %d %d %d %d\n", rc->pr->x_offset, rc->pr->y_offset, rc->x_scroll, rc->y_scroll);
-
- switch (rc_get_orientation(rc))
+ DEBUG_0("scale %d %d", rc->pr->width, rc->pr->height);
+ DEBUG_0("pos %d %d", rc->pr->x_offset, rc->pr->y_offset);
+
+ clutter_actor_set_scale(CLUTTER_ACTOR(rc->texture),
+ (gfloat)pr->width / pr->image_width,
+ (gfloat)pr->height / pr->image_height);
+
+ switch (pr->orientation)
{
case EXIF_ORIENTATION_TOP_LEFT:
/* normal */
clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
CLUTTER_Y_AXIS,
0, 0, 0, 0);
- clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->width, pr->height);
anchor_x = 0;
anchor_y = 0;
break;
clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
CLUTTER_Y_AXIS,
180, 0, 0, 0);
- clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->width, pr->height);
anchor_x = pr->width;
anchor_y = 0;
break;
clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
CLUTTER_Y_AXIS,
0, 0, 0, 0);
- clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->width, pr->height);
anchor_x = pr->width;
anchor_y = pr->height;
break;
clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
CLUTTER_Y_AXIS,
180, 0, 0, 0);
- clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->width, pr->height);
anchor_x = 0;
anchor_y = pr->height;
break;
clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
CLUTTER_Y_AXIS,
180, 0, 0, 0);
- clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->height, pr->width);
anchor_x = 0;
anchor_y = 0;
break;
clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
CLUTTER_Y_AXIS,
0, 0, 0, 0);
- clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->height, pr->width);
anchor_x = 0;
anchor_y = pr->height;
break;
clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
CLUTTER_Y_AXIS,
180, 0, 0, 0);
- clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->height, pr->width);
anchor_x = pr->width;
anchor_y = pr->height;
break;
clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
CLUTTER_Y_AXIS,
0, 0, 0, 0);
- clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->height, pr->width);
anchor_x = pr->width;
anchor_y = 0;
break;
/* The other values are out of range */
break;
}
-
- clutter_actor_set_position(CLUTTER_ACTOR(rc->texture),
- pr->x_offset - rc->x_scroll + anchor_x,
- pr->y_offset - rc->y_scroll + anchor_y);
+
+ clutter_actor_set_position(CLUTTER_ACTOR(rc->texture),
+ pr->x_offset - pr->x_scroll + anchor_x,
+ pr->y_offset - pr->y_scroll + anchor_y);
}
-static void renderer_area_changed(void *renderer, gint src_x, gint src_y, gint src_w, gint src_h)
+static void rc_area_clip_add(RendererClutter *rc, gfloat x, gfloat y, gfloat w, gfloat h)
{
- RendererClutter *rc = (RendererClutter *)renderer;
+ gfloat x2, y2;
+ gfloat clip_x, clip_y, clip_w, clip_h, clip_x2, clip_y2;
+
+ x2 = x + w;
+ y2 = y + h;
+
+ clutter_actor_get_clip(rc->texture, &clip_x, &clip_y, &clip_w, &clip_h);
+
+ clip_x2 = clip_x + clip_w;
+ clip_y2 = clip_y + clip_h;
+
+ if (clip_x > x) clip_x = x;
+ if (clip_x2 < x2) clip_x2 = x2;
+ if (clip_y > y) clip_y = y;
+ if (clip_y2 < y2) clip_y2 = y2;
+
+ clip_w = clip_x2 - clip_x;
+ clip_h = clip_y2 - clip_y;
+
+ clutter_actor_set_clip(rc->texture, clip_x, clip_y, clip_w, clip_h);
+}
+
+#define MAX_REGION_AREA (32768 * 1024)
+
+static gboolean rc_area_changed_cb(gpointer data);
+
+static void rc_schedule_texture_upload(RendererClutter *rc)
+{
+ if (g_get_monotonic_time() - rc->last_pixbuf_change < 50000)
+ {
+ /* delay clutter redraw until the texture has some data
+ set priority between gtk redraw and clutter redraw */
+ DEBUG_0("%s tex upload high prio", get_exec_time());
+ rc->idle_update = g_idle_add_full(CLUTTER_PRIORITY_REDRAW - 10, rc_area_changed_cb, rc, NULL);
+ }
+ else
+ {
+ /* higher prio than histogram */
+ DEBUG_0("%s tex upload low prio", get_exec_time());
+
+ rc->idle_update = g_idle_add_full(G_PRIORITY_DEFAULT_IDLE - 5, rc_area_changed_cb, rc, NULL);
+ }
+}
+
+static gboolean rc_area_changed_cb(gpointer data)
+{
+ RendererClutter *rc = (RendererClutter *)data;
PixbufRenderer *pr = rc->pr;
-
-
-
- printf("renderer_area_changed %d %d %d %d\n", src_x, src_y, src_w, src_h);
+
+ RendererClutterAreaParam *par = rc->pending_updates->data;
+
+ gint h = MAX_REGION_AREA / par->w;
+ if (h == 0) h = 1;
+ if (h > par->h) h = par->h;
+
+
+ DEBUG_0("%s upload start", get_exec_time());
if (pr->pixbuf)
{
CoglHandle texture = clutter_texture_get_cogl_texture(CLUTTER_TEXTURE(rc->texture));
-
+
cogl_texture_set_region(texture,
- src_x,
- src_y,
- src_x,
- src_y,
- src_w,
- src_h,
- src_w,
- src_h,
- gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
+ par->x + GET_RIGHT_PIXBUF_OFFSET(rc),
+ par->y,
+ par->x,
+ par->y,
+ par->w,
+ h,
+ par->w,
+ h,
+ gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_BGRA_8888 : COGL_PIXEL_FORMAT_BGR_888,
gdk_pixbuf_get_rowstride(pr->pixbuf),
gdk_pixbuf_get_pixels(pr->pixbuf));
+ }
+ DEBUG_0("%s upload end", get_exec_time());
+ rc_area_clip_add(rc, par->x, par->y, par->w, h);
+
+
+ par->y += h;
+ par->h -= h;
+
+ if (par->h == 0)
+ {
+ rc->pending_updates = g_list_remove(rc->pending_updates, par);
+ g_free(par);
+ }
+ if (!rc->pending_updates)
+ {
clutter_actor_queue_redraw(CLUTTER_ACTOR(rc->texture));
+ rc->idle_update = 0;
+
+ /* FIXME: find a better place for this */
+ if (!rc->clut_updated) rc_prepare_post_process_lut(rc);
+
+ return FALSE;
}
+ rc_schedule_texture_upload(rc);
+
+ return FALSE; /* it was rescheduled, possibly with different prio */
}
-static void renderer_redraw(void *renderer, gint x, gint y, gint w, gint h,
- gint clamp, ImageRenderType render, gboolean new_data, gboolean only_existing)
+
+static void rc_area_changed(void *renderer, gint src_x, gint src_y, gint src_w, gint src_h)
{
RendererClutter *rc = (RendererClutter *)renderer;
PixbufRenderer *pr = rc->pr;
+ RendererClutterAreaParam *par;
+
+ gint width = gdk_pixbuf_get_width(pr->pixbuf);
+ gint height = gdk_pixbuf_get_height(pr->pixbuf);
+
+ if (pr->stereo_data == STEREO_PIXBUF_SBS || pr->stereo_data == STEREO_PIXBUF_CROSS)
+ {
+ width /= 2;
+ }
+
+ if (!pr_clip_region(src_x, src_y, src_w, src_h,
+ GET_RIGHT_PIXBUF_OFFSET(rc), 0, width, height,
+ &src_x, &src_y, &src_w, &src_h)) return;
+
+ par = g_new0(RendererClutterAreaParam, 1);
+ par->rc = rc;
+ par->x = src_x - GET_RIGHT_PIXBUF_OFFSET(rc);
+ par->y = src_y;
+ par->w = src_w;
+ par->h = src_h;
+ rc->pending_updates = g_list_append(rc->pending_updates, par);
+ if (!rc->idle_update)
+ {
+ rc_schedule_texture_upload(rc);
+ }
+}
+
+static void rc_remove_pending_updates(RendererClutter *rc)
+{
+ if (rc->idle_update) g_idle_remove_by_data(rc);
+ rc->idle_update = 0;
+ while (rc->pending_updates)
+ {
+ RendererClutterAreaParam *par = rc->pending_updates->data;
+ rc->pending_updates = g_list_remove(rc->pending_updates, par);
+ g_free(par);
+ }
}
-static void renderer_update_pixbuf(void *renderer, gboolean lazy)
+static void rc_update_pixbuf(void *renderer, gboolean lazy)
{
RendererClutter *rc = (RendererClutter *)renderer;
PixbufRenderer *pr = rc->pr;
-
+
+ DEBUG_0("rc_update_pixbuf");
+
+ rc_remove_pending_updates(rc);
+
+ rc->last_pixbuf_change = g_get_monotonic_time();
+ DEBUG_0("%s change time reset", get_exec_time());
+
if (pr->pixbuf)
{
- printf("renderer_update_pixbuf\n");
-
- /* FIXME use CoglMaterial with multiple textures for background, color management, anaglyph, ... */
- CoglHandle texture = cogl_texture_new_with_size(gdk_pixbuf_get_width(pr->pixbuf),
- gdk_pixbuf_get_height(pr->pixbuf),
- COGL_TEXTURE_NONE,
- gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888);
-
- if (texture != COGL_INVALID_HANDLE)
+ gint width = gdk_pixbuf_get_width(pr->pixbuf);
+ gint height = gdk_pixbuf_get_height(pr->pixbuf);
+
+ DEBUG_0("pixbuf size %d x %d (%d)", width, height, gdk_pixbuf_get_has_alpha(pr->pixbuf) ? 32 : 24);
+
+ gint prev_width, prev_height;
+
+ if (pr->stereo_data == STEREO_PIXBUF_SBS || pr->stereo_data == STEREO_PIXBUF_CROSS)
+ {
+ width /= 2;
+ }
+
+
+ clutter_texture_get_base_size(CLUTTER_TEXTURE(rc->texture), &prev_width, &prev_height);
+
+ if (width != prev_width || height != prev_height)
{
- clutter_texture_set_cogl_texture(CLUTTER_TEXTURE(rc->texture), texture);
- cogl_handle_unref(texture);
+ /* FIXME use CoglMaterial with multiple textures for background, color management, anaglyph, ... */
+ CoglHandle texture = cogl_texture_new_with_size(width,
+ height,
+ COGL_TEXTURE_NO_AUTO_MIPMAP | COGL_TEXTURE_NO_SLICING,
+ gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_BGRA_8888 : COGL_PIXEL_FORMAT_BGR_888);
+
+ if (texture != COGL_INVALID_HANDLE)
+ {
+ clutter_texture_set_cogl_texture(CLUTTER_TEXTURE(rc->texture), texture);
+ cogl_handle_unref(texture);
+ }
}
+ clutter_actor_set_clip(rc->texture, 0, 0, 0, 0); /* visible area is extended as area_changed events arrive */
if (!lazy)
{
- renderer_area_changed(renderer, 0, 0, gdk_pixbuf_get_width(pr->pixbuf), gdk_pixbuf_get_height(pr->pixbuf));
+ rc_area_changed(renderer, GET_RIGHT_PIXBUF_OFFSET(rc), 0, width, height);
}
}
-
- printf("renderer_update_pixbuf\n");
- rc_sync_actor(rc);
+ rc->clut_updated = FALSE;
}
-static void renderer_update_zoom(void *renderer, gboolean lazy)
+static void rc_update_zoom(void *renderer, gboolean lazy)
{
RendererClutter *rc = (RendererClutter *)renderer;
- PixbufRenderer *pr = rc->pr;
- printf("renderer_update_zoom\n");
+ DEBUG_0("rc_update_zoom");
rc_sync_actor(rc);
}
-static void renderer_invalidate_region(void *renderer, gint x, gint y, gint w, gint h)
+static void rc_invalidate_region(void *renderer, gint x, gint y, gint w, gint h)
+{
+}
+
+static OverlayData *rc_overlay_find(RendererClutter *rc, gint id)
{
+ GList *work;
+
+ work = rc->overlay_list;
+ while (work)
+ {
+ OverlayData *od = work->data;
+ work = work->next;
+
+ if (od->id == id) return od;
+ }
+
+ return NULL;
}
-static void renderer_overlay_draw(void *renderer, gint x, gint y, gint w, gint h)
+static void rc_overlay_actor_destroy_cb(ClutterActor *actor, gpointer user_data)
{
+ OverlayData *od = user_data;
+ od->actor = NULL;
+}
+
+static void rc_overlay_free(RendererClutter *rc, OverlayData *od)
+{
+ rc->overlay_list = g_list_remove(rc->overlay_list, od);
+
+ if (od->pixbuf) g_object_unref(G_OBJECT(od->pixbuf));
+ if (od->actor) clutter_actor_destroy(od->actor);
+ g_free(od);
+}
+
+static void rc_overlay_update_position(RendererClutter *rc, OverlayData *od)
+{
+ gint px, py, pw, ph;
+
+ pw = gdk_pixbuf_get_width(od->pixbuf);
+ ph = gdk_pixbuf_get_height(od->pixbuf);
+ px = od->x;
+ py = od->y;
+
+ if (od->flags & OVL_RELATIVE)
+ {
+ if (px < 0) px = rc->pr->viewport_width - pw + px;
+ if (py < 0) py = rc->pr->viewport_height - ph + py;
+ }
+ if (od->actor) clutter_actor_set_position(od->actor, px, py);
}
-static void renderer_overlay_add(void *renderer, gint x, gint y, gint w, gint h)
+static void rc_overlay_update_positions(RendererClutter *rc)
{
+ GList *work;
+
+ work = rc->overlay_list;
+ while (work)
+ {
+ OverlayData *od = work->data;
+ work = work->next;
+
+ rc_overlay_update_position(rc, od);
+ }
}
-static void renderer_overlay_set(void *renderer, gint x, gint y, gint w, gint h)
+static void rc_overlay_free_all(RendererClutter *rc)
{
+ GList *work;
+
+ work = rc->overlay_list;
+ while (work)
+ {
+ OverlayData *od = work->data;
+ work = work->next;
+
+ rc_overlay_free(rc, od);
+ }
}
-static void renderer_overlay_get(void *renderer, gint x, gint y, gint w, gint h)
+static gint rc_overlay_add(void *renderer, GdkPixbuf *pixbuf, gint x, gint y, OverlayRendererFlags flags)
{
+ RendererClutter *rc = (RendererClutter *)renderer;
+ PixbufRenderer *pr = rc->pr;
+ OverlayData *od;
+ gint id;
+
+ g_return_val_if_fail(IS_PIXBUF_RENDERER(pr), -1);
+ g_return_val_if_fail(pixbuf != NULL, -1);
+
+ id = 1;
+ while (rc_overlay_find(rc, id)) id++;
+
+ od = g_new0(OverlayData, 1);
+ od->id = id;
+ od->pixbuf = pixbuf;
+ g_object_ref(G_OBJECT(od->pixbuf));
+ od->x = x;
+ od->y = y;
+ od->flags = flags;
+
+ od->actor = gtk_clutter_texture_new();
+ g_signal_connect (od->actor, "destroy", G_CALLBACK(rc_overlay_actor_destroy_cb), od);
+
+ gtk_clutter_texture_set_from_pixbuf(GTK_CLUTTER_TEXTURE (od->actor), pixbuf, NULL);
+ clutter_container_add_actor(CLUTTER_CONTAINER(rc->group), od->actor);
+
+ rc->overlay_list = g_list_append(rc->overlay_list, od);
+ rc_overlay_update_position(rc, od);
+
+ return od->id;
}
-static void renderer_update_sizes(void *renderer)
+static void rc_overlay_set(void *renderer, gint id, GdkPixbuf *pixbuf, gint x, gint y)
{
RendererClutter *rc = (RendererClutter *)renderer;
- ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
+ PixbufRenderer *pr = rc->pr;
+ OverlayData *od;
+
+ g_return_if_fail(IS_PIXBUF_RENDERER(pr));
+
+ od = rc_overlay_find(rc, id);
+ if (!od) return;
+
+ if (pixbuf)
+ {
+ g_object_ref(G_OBJECT(pixbuf));
+ g_object_unref(G_OBJECT(od->pixbuf));
+ od->pixbuf = pixbuf;
+
+ od->x = x;
+ od->y = y;
+
+ if (od->actor) gtk_clutter_texture_set_from_pixbuf(GTK_CLUTTER_TEXTURE(od->actor), pixbuf, NULL);
+ rc_overlay_update_position(rc, od);
+ }
+ else
+ {
+ rc_overlay_free(rc, od);
+ }
+}
+
+static gboolean rc_overlay_get(void *renderer, gint id, GdkPixbuf **pixbuf, gint *x, gint *y)
+{
+ RendererClutter *rc = (RendererClutter *)renderer;
+
+ PixbufRenderer *pr = rc->pr;
+ OverlayData *od;
+
+ g_return_val_if_fail(IS_PIXBUF_RENDERER(pr), FALSE);
+
+ od = rc_overlay_find(rc, id);
+ if (!od) return FALSE;
+
+ if (pixbuf) *pixbuf = od->pixbuf;
+ if (x) *x = od->x;
+ if (y) *y = od->y;
+
+ return TRUE;
+}
+
+
+static void rc_update_viewport(void *renderer)
+{
+ RendererClutter *rc = (RendererClutter *)renderer;
+ ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
rc->stereo_off_x = 0;
rc->stereo_off_y = 0;
-
- if (rc->stereo_mode & PR_STEREO_RIGHT)
+
+ if (rc->stereo_mode & PR_STEREO_RIGHT)
{
- if (rc->stereo_mode & PR_STEREO_HORIZ)
+ if (rc->stereo_mode & PR_STEREO_HORIZ)
{
rc->stereo_off_x = rc->pr->viewport_width;
}
- else if (rc->stereo_mode & PR_STEREO_VERT)
+ else if (rc->stereo_mode & PR_STEREO_VERT)
{
rc->stereo_off_y = rc->pr->viewport_height;
}
- else if (rc->stereo_mode & PR_STEREO_FIXED)
+ else if (rc->stereo_mode & PR_STEREO_FIXED)
{
rc->stereo_off_x = rc->pr->stereo_fixed_x_right;
rc->stereo_off_y = rc->pr->stereo_fixed_y_right;
}
else
{
- if (rc->stereo_mode & PR_STEREO_FIXED)
+ if (rc->stereo_mode & PR_STEREO_FIXED)
{
rc->stereo_off_x = rc->pr->stereo_fixed_x_left;
rc->stereo_off_y = rc->pr->stereo_fixed_y_left;
}
}
- DEBUG_1("update size: %p %d %d %d %d", rc, rc->stereo_off_x, rc->stereo_off_y, rc->pr->viewport_width, rc->pr->viewport_height);
-
- printf("renderer_update_sizes scale %d %d\n", rc->pr->width, rc->pr->height);
+ DEBUG_0("rc_update_viewport scale %d %d", rc->pr->width, rc->pr->height);
clutter_stage_set_color(CLUTTER_STAGE(rc->stage), &stage_color);
clutter_actor_set_size(rc->group, rc->pr->viewport_width, rc->pr->viewport_height);
clutter_actor_set_position(rc->group, rc->stereo_off_x, rc->stereo_off_y);
+
+ clutter_actor_set_rotation(CLUTTER_ACTOR(rc->group),
+ CLUTTER_Y_AXIS,
+ (rc->stereo_mode & PR_STEREO_MIRROR) ? 180 : 0,
+ rc->pr->viewport_width / 2.0, 0, 0);
+
+ clutter_actor_set_rotation(CLUTTER_ACTOR(rc->group),
+ CLUTTER_X_AXIS,
+ (rc->stereo_mode & PR_STEREO_FLIP) ? 180 : 0,
+ 0, rc->pr->viewport_height / 2.0, 0);
+
rc_sync_actor(rc);
+ rc_overlay_update_positions(rc);
}
-static void renderer_scroll(void *renderer, gint x_off, gint y_off)
+static void rc_scroll(void *renderer, gint x_off, gint y_off)
{
- printf("renderer_scroll\n");
+ DEBUG_0("rc_scroll");
RendererClutter *rc = (RendererClutter *)renderer;
- PixbufRenderer *pr = rc->pr;
rc_sync_actor(rc);
}
-static void renderer_stereo_set(void *renderer, gint stereo_mode)
+static void rc_stereo_set(void *renderer, gint stereo_mode)
{
RendererClutter *rc = (RendererClutter *)renderer;
rc->stereo_mode = stereo_mode;
}
-static void renderer_free(void *renderer)
+static void rc_free(void *renderer)
{
RendererClutter *rc = (RendererClutter *)renderer;
GtkWidget *widget = gtk_bin_get_child(GTK_BIN(rc->pr));
+
+ rc_remove_pending_updates(rc);
+
+ rc_overlay_free_all(rc);
+
if (widget)
{
/* widget still exists */
clutter_actor_destroy(rc->group);
if (clutter_group_get_n_children(CLUTTER_GROUP(rc->stage)) == 0)
{
- printf("destroy %p\n", rc->widget);
+ DEBUG_1("destroy %p", rc->widget);
/* this was the last user */
gtk_widget_destroy(rc->widget);
}
else
{
- printf("keep %p\n", rc->widget);
+ DEBUG_1("keep %p", rc->widget);
g_object_unref(G_OBJECT(rc->widget));
}
}
RendererFuncs *renderer_clutter_new(PixbufRenderer *pr)
{
RendererClutter *rc = g_new0(RendererClutter, 1);
-
+
rc->pr = pr;
-
- rc->f.redraw = renderer_redraw;
- rc->f.area_changed = renderer_area_changed;
- rc->f.update_pixbuf = renderer_update_pixbuf;
- rc->f.free = renderer_free;
- rc->f.update_zoom = renderer_update_zoom;
- rc->f.invalidate_region = renderer_invalidate_region;
- rc->f.scroll = renderer_scroll;
- rc->f.update_sizes = renderer_update_sizes;
-
-
- rc->f.overlay_add = renderer_overlay_add;
- rc->f.overlay_set = renderer_overlay_set;
- rc->f.overlay_get = renderer_overlay_get;
- rc->f.overlay_draw = renderer_overlay_draw;
-
- rc->f.stereo_set = renderer_stereo_set;
-
-
+
+ rc->f.area_changed = rc_area_changed;
+ rc->f.update_pixbuf = rc_update_pixbuf;
+ rc->f.free = rc_free;
+ rc->f.update_zoom = rc_update_zoom;
+ rc->f.invalidate_region = rc_invalidate_region;
+ rc->f.scroll = rc_scroll;
+ rc->f.update_viewport = rc_update_viewport;
+
+
+ rc->f.overlay_add = rc_overlay_add;
+ rc->f.overlay_set = rc_overlay_set;
+ rc->f.overlay_get = rc_overlay_get;
+
+ rc->f.stereo_set = rc_stereo_set;
+
+
rc->stereo_mode = 0;
rc->stereo_off_x = 0;
rc->stereo_off_y = 0;
+ rc->idle_update = 0;
+ rc->pending_updates = NULL;
rc->widget = gtk_bin_get_child(GTK_BIN(rc->pr));
-
+
if (rc->widget)
{
if (!GTK_CLUTTER_IS_EMBED(rc->widget))
return NULL;
}
}
- else
+ else
{
rc->widget = gtk_clutter_embed_new();
gtk_container_add(GTK_CONTAINER(rc->pr), rc->widget);
}
-
+
gtk_event_box_set_above_child (GTK_EVENT_BOX(rc->pr), TRUE);
rc->stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (rc->widget));
-
+
rc->group = clutter_group_new();
clutter_container_add_actor(CLUTTER_CONTAINER(rc->stage), rc->group);
clutter_actor_set_clip_to_allocation(CLUTTER_ACTOR(rc->group), TRUE);
-
- rc->texture = gtk_clutter_texture_new ();
+
+ rc->texture = clutter_texture_new ();
clutter_container_add_actor(CLUTTER_CONTAINER(rc->group), rc->texture);
+ rc_set_shader(clutter_texture_get_cogl_material(CLUTTER_TEXTURE(rc->texture)));
g_object_ref(G_OBJECT(rc->widget));
-
+
gtk_widget_show(rc->widget);
return (RendererFuncs *) rc;
}
-
+#endif
/* vim: set shiftwidth=8 softtabstop=0 cindent cinoptions={1s: */