}
-static void rc_update_sizes(void *renderer)
+static void rc_update_viewport(void *renderer)
{
RendererClutter *rc = (RendererClutter *)renderer;
ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
rc->stereo_off_y = rc->pr->stereo_fixed_y_left;
}
}
- DEBUG_0("rc_update_sizes scale %d %d", rc->pr->width, rc->pr->height);
+ DEBUG_0("rc_update_viewport scale %d %d", rc->pr->width, rc->pr->height);
clutter_stage_set_color(CLUTTER_STAGE(rc->stage), &stage_color);
rc->f.update_zoom = rc_update_zoom;
rc->f.invalidate_region = rc_invalidate_region;
rc->f.scroll = rc_scroll;
- rc->f.update_sizes = rc_update_sizes;
+ rc->f.update_viewport = rc_update_viewport;
rc->f.overlay_add = rc_overlay_add;