rt_overlay_draw((RendererTiles *)renderer, x, y, w, h, NULL);
}
-static void renderer_update_sizes(void *renderer)
+static void renderer_update_viewport(void *renderer)
{
RendererTiles *rt = (RendererTiles *)renderer;
rt->f.update_zoom = renderer_update_zoom;
rt->f.invalidate_region = renderer_invalidate_region;
rt->f.scroll = rt_scroll;
- rt->f.update_sizes = renderer_update_sizes;
+ rt->f.update_viewport = renderer_update_viewport;
rt->f.overlay_add = renderer_tiles_overlay_add;