4 * Copyright (C) 2008 - 2012 The Geeqie Team
7 * Author: Vladimir Nadvornik
9 * This software is released under the GNU General Public License (GNU GPL).
10 * Please read the included file COPYING for more information.
11 * This software comes with no warranty of any kind, use at your own risk!
20 #include "pixbuf-renderer.h"
21 #include "renderer-clutter.h"
27 #include <clutter/clutter.h>
29 #include <clutter-gtk/clutter-gtk.h>
37 #include "pixbuf_util.h"
41 EXIF_ORIENTATION_UNKNOWN = 0,
42 EXIF_ORIENTATION_TOP_LEFT = 1,
43 EXIF_ORIENTATION_TOP_RIGHT = 2,
44 EXIF_ORIENTATION_BOTTOM_RIGHT = 3,
45 EXIF_ORIENTATION_BOTTOM_LEFT = 4,
46 EXIF_ORIENTATION_LEFT_TOP = 5,
47 EXIF_ORIENTATION_RIGHT_TOP = 6,
48 EXIF_ORIENTATION_RIGHT_BOTTOM = 7,
49 EXIF_ORIENTATION_LEFT_BOTTOM = 8
50 } ExifOrientationType;
54 typedef struct _OverlayData OverlayData;
65 OverlayRendererFlags flags;
68 typedef struct _RendererClutter RendererClutter;
70 struct _RendererClutter
80 gint x_scroll; /* allow local adjustment and mirroring */
83 GtkWidget *widget; /* widget and stage may be shared with other renderers */
85 ClutterActor *texture;
89 static void rc_sync_scroll(RendererClutter *rc)
91 PixbufRenderer *pr = rc->pr;
93 rc->x_scroll = (rc->stereo_mode & PR_STEREO_MIRROR) ?
94 pr->width - pr->vis_width - pr->x_scroll
97 rc->y_scroll = (rc->stereo_mode & PR_STEREO_FLIP) ?
98 pr->height - pr->vis_height - pr->y_scroll
102 static gint rc_get_orientation(RendererClutter *rc)
104 PixbufRenderer *pr = rc->pr;
106 gint orientation = pr->orientation;
107 static const gint mirror[] = {1, 2, 1, 4, 3, 6, 5, 8, 7};
108 static const gint flip[] = {1, 4, 3, 2, 1, 8, 7, 6, 5};
110 if (rc->stereo_mode & PR_STEREO_MIRROR) orientation = mirror[orientation];
111 if (rc->stereo_mode & PR_STEREO_FLIP) orientation = flip[orientation];
116 static void rc_sync_actor(RendererClutter *rc)
118 PixbufRenderer *pr = rc->pr;
124 clutter_actor_set_anchor_point(CLUTTER_ACTOR(rc->texture), 0, 0);
126 printf("scale %d %d\n", rc->pr->width, rc->pr->height);
127 printf("pos %d %d %d %d\n", rc->pr->x_offset, rc->pr->y_offset, rc->x_scroll, rc->y_scroll);
129 switch (rc_get_orientation(rc))
131 case EXIF_ORIENTATION_TOP_LEFT:
133 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
136 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
139 clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->width, pr->height);
143 case EXIF_ORIENTATION_TOP_RIGHT:
145 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
148 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
151 clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->width, pr->height);
152 anchor_x = pr->width;
155 case EXIF_ORIENTATION_BOTTOM_RIGHT:
157 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
160 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
163 clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->width, pr->height);
164 anchor_x = pr->width;
165 anchor_y = pr->height;
167 case EXIF_ORIENTATION_BOTTOM_LEFT:
169 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
172 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
175 clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->width, pr->height);
177 anchor_y = pr->height;
179 case EXIF_ORIENTATION_LEFT_TOP:
180 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
183 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
186 clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->height, pr->width);
190 case EXIF_ORIENTATION_RIGHT_TOP:
191 /* rotated -90 (270) */
192 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
195 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
198 clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->height, pr->width);
200 anchor_y = pr->height;
202 case EXIF_ORIENTATION_RIGHT_BOTTOM:
203 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
206 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
209 clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->height, pr->width);
210 anchor_x = pr->width;
211 anchor_y = pr->height;
213 case EXIF_ORIENTATION_LEFT_BOTTOM:
215 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
218 clutter_actor_set_rotation(CLUTTER_ACTOR(rc->texture),
221 clutter_actor_set_size(CLUTTER_ACTOR(rc->texture), pr->height, pr->width);
222 anchor_x = pr->width;
226 /* The other values are out of range */
230 clutter_actor_set_position(CLUTTER_ACTOR(rc->texture),
231 pr->x_offset - rc->x_scroll + anchor_x,
232 pr->y_offset - rc->y_scroll + anchor_y);
237 static void renderer_area_changed(void *renderer, gint src_x, gint src_y, gint src_w, gint src_h)
239 RendererClutter *rc = (RendererClutter *)renderer;
240 PixbufRenderer *pr = rc->pr;
244 printf("renderer_area_changed %d %d %d %d\n", src_x, src_y, src_w, src_h);
247 CoglHandle texture = clutter_texture_get_cogl_texture(CLUTTER_TEXTURE(rc->texture));
249 cogl_texture_set_region(texture,
258 gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
259 gdk_pixbuf_get_rowstride(pr->pixbuf),
260 gdk_pixbuf_get_pixels(pr->pixbuf));
261 clutter_actor_queue_redraw(CLUTTER_ACTOR(rc->texture));
266 static void renderer_redraw(void *renderer, gint x, gint y, gint w, gint h,
267 gint clamp, ImageRenderType render, gboolean new_data, gboolean only_existing)
269 RendererClutter *rc = (RendererClutter *)renderer;
270 PixbufRenderer *pr = rc->pr;
273 static void renderer_update_pixbuf(void *renderer, gboolean lazy)
275 RendererClutter *rc = (RendererClutter *)renderer;
276 PixbufRenderer *pr = rc->pr;
280 printf("renderer_update_pixbuf\n");
282 /* FIXME use CoglMaterial with multiple textures for background, color management, anaglyph, ... */
283 CoglHandle texture = cogl_texture_new_with_size(gdk_pixbuf_get_width(pr->pixbuf),
284 gdk_pixbuf_get_height(pr->pixbuf),
286 gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888);
288 if (texture != COGL_INVALID_HANDLE)
290 clutter_texture_set_cogl_texture(CLUTTER_TEXTURE(rc->texture), texture);
291 cogl_handle_unref(texture);
295 renderer_area_changed(renderer, 0, 0, gdk_pixbuf_get_width(pr->pixbuf), gdk_pixbuf_get_height(pr->pixbuf));
300 printf("renderer_update_pixbuf\n");
306 static void renderer_update_zoom(void *renderer, gboolean lazy)
308 RendererClutter *rc = (RendererClutter *)renderer;
309 PixbufRenderer *pr = rc->pr;
311 printf("renderer_update_zoom\n");
315 static void renderer_invalidate_region(void *renderer, gint x, gint y, gint w, gint h)
319 static void renderer_overlay_draw(void *renderer, gint x, gint y, gint w, gint h)
323 static void renderer_overlay_add(void *renderer, gint x, gint y, gint w, gint h)
327 static void renderer_overlay_set(void *renderer, gint x, gint y, gint w, gint h)
331 static void renderer_overlay_get(void *renderer, gint x, gint y, gint w, gint h)
335 static void renderer_update_sizes(void *renderer)
337 RendererClutter *rc = (RendererClutter *)renderer;
338 ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
340 rc->stereo_off_x = 0;
341 rc->stereo_off_y = 0;
343 if (rc->stereo_mode & PR_STEREO_RIGHT)
345 if (rc->stereo_mode & PR_STEREO_HORIZ)
347 rc->stereo_off_x = rc->pr->viewport_width;
349 else if (rc->stereo_mode & PR_STEREO_VERT)
351 rc->stereo_off_y = rc->pr->viewport_height;
353 else if (rc->stereo_mode & PR_STEREO_FIXED)
355 rc->stereo_off_x = rc->pr->stereo_fixed_x_right;
356 rc->stereo_off_y = rc->pr->stereo_fixed_y_right;
361 if (rc->stereo_mode & PR_STEREO_FIXED)
363 rc->stereo_off_x = rc->pr->stereo_fixed_x_left;
364 rc->stereo_off_y = rc->pr->stereo_fixed_y_left;
367 DEBUG_1("update size: %p %d %d %d %d", rc, rc->stereo_off_x, rc->stereo_off_y, rc->pr->viewport_width, rc->pr->viewport_height);
369 printf("renderer_update_sizes scale %d %d\n", rc->pr->width, rc->pr->height);
371 clutter_stage_set_color(CLUTTER_STAGE(rc->stage), &stage_color);
374 clutter_actor_set_size(rc->group, rc->pr->viewport_width, rc->pr->viewport_height);
375 clutter_actor_set_position(rc->group, rc->stereo_off_x, rc->stereo_off_y);
379 static void renderer_scroll(void *renderer, gint x_off, gint y_off)
381 printf("renderer_scroll\n");
382 RendererClutter *rc = (RendererClutter *)renderer;
383 PixbufRenderer *pr = rc->pr;
388 static void renderer_stereo_set(void *renderer, gint stereo_mode)
390 RendererClutter *rc = (RendererClutter *)renderer;
392 rc->stereo_mode = stereo_mode;
395 static void renderer_free(void *renderer)
397 RendererClutter *rc = (RendererClutter *)renderer;
398 GtkWidget *widget = gtk_bin_get_child(GTK_BIN(rc->pr));
401 /* widget still exists */
402 clutter_actor_destroy(rc->group);
403 if (clutter_group_get_n_children(CLUTTER_GROUP(rc->stage)) == 0)
405 printf("destroy %p\n", rc->widget);
406 /* this was the last user */
407 gtk_widget_destroy(rc->widget);
411 printf("keep %p\n", rc->widget);
412 g_object_unref(G_OBJECT(rc->widget));
418 RendererFuncs *renderer_clutter_new(PixbufRenderer *pr)
420 RendererClutter *rc = g_new0(RendererClutter, 1);
424 rc->f.redraw = renderer_redraw;
425 rc->f.area_changed = renderer_area_changed;
426 rc->f.update_pixbuf = renderer_update_pixbuf;
427 rc->f.free = renderer_free;
428 rc->f.update_zoom = renderer_update_zoom;
429 rc->f.invalidate_region = renderer_invalidate_region;
430 rc->f.scroll = renderer_scroll;
431 rc->f.update_sizes = renderer_update_sizes;
434 rc->f.overlay_add = renderer_overlay_add;
435 rc->f.overlay_set = renderer_overlay_set;
436 rc->f.overlay_get = renderer_overlay_get;
437 rc->f.overlay_draw = renderer_overlay_draw;
439 rc->f.stereo_set = renderer_stereo_set;
443 rc->stereo_off_x = 0;
444 rc->stereo_off_y = 0;
447 rc->widget = gtk_bin_get_child(GTK_BIN(rc->pr));
451 if (!GTK_CLUTTER_IS_EMBED(rc->widget))
454 DEBUG_0("pixbuf renderer has a child of other type than gtk_clutter_embed");
460 rc->widget = gtk_clutter_embed_new();
461 gtk_container_add(GTK_CONTAINER(rc->pr), rc->widget);
464 gtk_event_box_set_above_child (GTK_EVENT_BOX(rc->pr), TRUE);
465 rc->stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (rc->widget));
467 rc->group = clutter_group_new();
468 clutter_container_add_actor(CLUTTER_CONTAINER(rc->stage), rc->group);
469 clutter_actor_set_clip_to_allocation(CLUTTER_ACTOR(rc->group), TRUE);
471 rc->texture = gtk_clutter_texture_new ();
472 clutter_container_add_actor(CLUTTER_CONTAINER(rc->group), rc->texture);
473 g_object_ref(G_OBJECT(rc->widget));
475 gtk_widget_show(rc->widget);
476 return (RendererFuncs *) rc;
480 /* vim: set shiftwidth=8 softtabstop=0 cindent cinoptions={1s: */