Fix #397: GPU acceleration
authorColin Clark <colin.clark@cclark.uk>
Mon, 15 Jun 2020 15:59:11 +0000 (16:59 +0100)
committerColin Clark <colin.clark@cclark.uk>
Mon, 15 Jun 2020 15:59:11 +0000 (16:59 +0100)
https://github.com/BestImageViewer/geeqie/issues/397

Minor speed improvement.

src/preferences.c
src/renderer-clutter.c

index e298cc8..6797705 100644 (file)
@@ -2175,6 +2175,7 @@ static void config_tab_image(GtkWidget *notebook)
        GtkWidget *enlargement_button;
        GtkWidget *table;
        GtkWidget *spin;
+       GtkWidget *two_pass;
 
        vbox = scrolled_notebook_page(notebook, _("Image"));
 
@@ -2182,14 +2183,22 @@ static void config_tab_image(GtkWidget *notebook)
 
        table = pref_table_new(group, 2, 1, FALSE, FALSE);
        add_quality_menu(table, 0, 0, _("Quality:"), options->image.zoom_quality, &c_options->image.zoom_quality);
+       if (options->image.use_clutter_renderer)
+               {
+               gtk_widget_set_sensitive(table, FALSE);
+               }
 
 #ifdef HAVE_CLUTTER
        pref_checkbox_new_int(group, _("Use GPU acceleration via Clutter library (Requires restart)"),
                              options->image.use_clutter_renderer, &c_options->image.use_clutter_renderer);
 #endif
 
-       pref_checkbox_new_int(group, _("Two pass rendering (apply HQ zoom and color correction in second pass)"),
+       two_pass = pref_checkbox_new_int(group, _("Two pass rendering (apply HQ zoom and color correction in second pass)"),
                              options->image.zoom_2pass, &c_options->image.zoom_2pass);
+       if (options->image.use_clutter_renderer)
+               {
+               gtk_widget_set_sensitive(two_pass, FALSE);
+               }
 
        c_options->image.zoom_increment = options->image.zoom_increment;
        spin = pref_spin_new(group, _("Zoom increment:"), NULL,
index 6b9bd19..f379130 100644 (file)
@@ -128,168 +128,6 @@ struct _RendererClutterAreaParam {
        gint h;
 };
 
-typedef struct _RendererClutterShaderInfo RendererClutterShaderInfo;
-struct _RendererClutterShaderInfo {
-       float checkersize;
-       float checkercolor0[3];
-       float checkercolor1[3];
-};
-
-#define CLUT_SIZE      32
-
-static void rc_set_shader(CoglHandle material, const RendererClutterShaderInfo *shaderInfo)
-{
-       CoglHandle shader;
-       CoglHandle program;
-       gint uniform_no;
-
-       shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
-       cogl_shader_source (shader,
-       "vec3 checker(vec2 texc, vec3 color0, vec3 color1)                                              \n"
-       "{                                                                                                                                              \n"
-       "  if (mod(floor(texc.x) + floor(texc.y), 2.0) == 0.0)                                  \n"
-       "    return color0;                                                                                                             \n"
-       "  else                                                                                                                                 \n"
-       "    return color1;                                                                                                             \n"
-       "}                                                                                                                                              \n"
-       "                                                                                                                                               \n"
-       "uniform sampler2D tex;                                                                                                 \n"
-       "uniform sampler3D clut;                                                                                                \n"
-       "uniform float scale;                                                                                                   \n"
-       "uniform float offset;                                                                                                  \n"
-       "uniform float checkersize;                                                                                             \n"
-       "uniform vec3 color0;                                                                                                   \n"
-       "uniform vec3 color1;                                                                                                   \n"
-       "                                                                                                                                               \n"
-       "void main(void)                                                                                                                \n"
-       "{                                                                                                                                              \n"
-       "    vec3 bg = checker(gl_FragCoord.xy / checkersize, color0, color1);  \n"
-       "    vec4 img4 = texture2D(tex, gl_TexCoord[0].xy);                                             \n"
-       "    vec3 img3 = img4.bgr;                                                                                              \n"
-       "    img3 = img3 * scale + offset;                                                                              \n"
-       "    img3 = texture3D(clut, img3).rgb;                                                                  \n"
-       "                                                                                                                                               \n"
-       "    gl_FragColor = vec4(img3 * img4.a + bg * (1.0 - img4.a), 1.0);             \n"
-       "}                                                                                                                                              \n"
-       );
-       cogl_shader_compile(shader);
-       gchar *err = cogl_shader_get_info_log(shader);
-       DEBUG_3("%s\n",err);
-       g_free(err);
-
-       program = cogl_create_program ();
-       cogl_program_attach_shader (program, shader);
-       cogl_handle_unref (shader);
-       cogl_program_link (program);
-
-       uniform_no = cogl_program_get_uniform_location (program, "tex");
-       cogl_program_set_uniform_1i (program, uniform_no, 0);
-
-       uniform_no = cogl_program_get_uniform_location (program, "clut");
-       cogl_program_set_uniform_1i (program, uniform_no, 1);
-
-       uniform_no = cogl_program_get_uniform_location (program, "scale");
-       cogl_program_set_uniform_1f (program, uniform_no, (double) (CLUT_SIZE - 1) / CLUT_SIZE);
-
-       uniform_no = cogl_program_get_uniform_location (program, "offset");
-       cogl_program_set_uniform_1f (program, uniform_no, 1.0 / (2 * CLUT_SIZE));
-
-       uniform_no = cogl_program_get_uniform_location (program, "checkersize");
-       cogl_program_set_uniform_1f (program, uniform_no, shaderInfo->checkersize);
-
-       uniform_no = cogl_program_get_uniform_location (program, "color0");
-       cogl_program_set_uniform_float (program, uniform_no, 3, 1, shaderInfo->checkercolor0);
-
-       uniform_no = cogl_program_get_uniform_location (program, "color1");
-       cogl_program_set_uniform_float (program, uniform_no, 3, 1, shaderInfo->checkercolor1);
-
-       cogl_material_set_user_program (material, program);
-       cogl_handle_unref (program);
-}
-
-
-static void rc_prepare_post_process_lut(RendererClutter *rc)
-{
-       PixbufRenderer *pr = rc->pr;
-       static guchar clut[CLUT_SIZE * CLUT_SIZE * CLUT_SIZE * 3];
-       guint r, g, b;
-       GdkPixbuf *tmp_pixbuf;
-       CoglHandle material;
-       CoglHandle tex3d;
-
-       return; //FIXME
-
-       //~ DEBUG_3("%s clut start", get_exec_time());
-
-       //~ for (r = 0; r < CLUT_SIZE; r++)
-               //~ {
-               //~ for (g = 0; g < CLUT_SIZE; g++)
-                       //~ {
-                       //~ for (b = 0; b < CLUT_SIZE; b++)
-                               //~ {
-                               //~ guchar *ptr = clut + ((b * CLUT_SIZE + g) * CLUT_SIZE + r) * 3;
-                               //~ ptr[0] = floor ((double) r / (CLUT_SIZE - 1) * 255.0 + 0.5);
-                               //~ ptr[1] = floor ((double) g / (CLUT_SIZE - 1) * 255.0 + 0.5);
-                               //~ ptr[2] = floor ((double) b / (CLUT_SIZE - 1) * 255.0 + 0.5);
-                               //~ }
-                       //~ }
-               //~ }
-       //~ tmp_pixbuf = gdk_pixbuf_new_from_data(clut, GDK_COLORSPACE_RGB, FALSE, 8,
-                                             //~ CLUT_SIZE * CLUT_SIZE,
-                                             //~ CLUT_SIZE,
-                                             //~ CLUT_SIZE * CLUT_SIZE * 3,
-                                             //~ NULL, NULL);
-       //~ if (pr->func_post_process)
-               //~ {
-               //~ pr->func_post_process(pr, &tmp_pixbuf, 0, 0, CLUT_SIZE * CLUT_SIZE, CLUT_SIZE, pr->post_process_user_data);
-               //~ }
-       //~ g_object_unref(tmp_pixbuf);
-
-       //~ DEBUG_3("%s clut upload start", get_exec_time());
-//~ #if COGL_VERSION_CHECK(1,18,2)
-       //~ {
-       //~ CoglContext *ctx = clutter_backend_get_cogl_context(clutter_get_default_backend ());
-
-       //~ tex3d = cogl_texture_3d_new_from_data(ctx,
-                                             //~ CLUT_SIZE, CLUT_SIZE, CLUT_SIZE,
-                                             //~ COGL_PIXEL_FORMAT_RGB_888,
-                                             //~ CLUT_SIZE * 3,
-                                             //~ CLUT_SIZE * CLUT_SIZE * 3,
-                                             //~ clut,
-                                             //~ NULL);
-       //~ }
-//~ #elif COGL_VERSION_CHECK(1,10,4)
-       //~ {
-       //~ CoglContext *ctx = clutter_backend_get_cogl_context(clutter_get_default_backend ());
-
-       //~ tex3d = cogl_texture_3d_new_from_data(ctx,
-                                             //~ CLUT_SIZE, CLUT_SIZE, CLUT_SIZE,
-                                             //~ COGL_PIXEL_FORMAT_RGB_888,
-                                             //~ COGL_PIXEL_FORMAT_RGB_888,
-                                             //~ CLUT_SIZE * 3,
-                                             //~ CLUT_SIZE * CLUT_SIZE * 3,
-                                             //~ clut,
-                                             //~ NULL);
-       //~ }
-//~ #else
-       //~ tex3d = cogl_texture_3d_new_from_data(CLUT_SIZE, CLUT_SIZE, CLUT_SIZE,
-                                             //~ COGL_TEXTURE_NONE,
-                                             //~ COGL_PIXEL_FORMAT_RGB_888,
-                                             //~ COGL_PIXEL_FORMAT_RGB_888,
-                                             //~ CLUT_SIZE * 3,
-                                             //~ CLUT_SIZE * CLUT_SIZE * 3,
-                                             //~ clut,
-                                             //~ NULL);
-//~ #endif
-       //~ material = clutter_texture_get_cogl_material(CLUTTER_TEXTURE(rc->texture));
-       //~ cogl_material_set_layer(material, 1, tex3d);
-       //~ cogl_handle_unref(tex3d);
-       //~ DEBUG_3("%s clut end", get_exec_time());
-       //~ rc->clut_updated = TRUE;
-}
-
-
-
 static void rc_sync_actor(RendererClutter *rc)
 {
        PixbufRenderer *pr = rc->pr;
@@ -429,14 +267,6 @@ static gboolean rc_area_changed_cb(gpointer data)
        if (h == 0) h = 1;
        if (h > par->h) h = par->h;
 
-       update_display_pixbuf(rc);
-
-       if (pr->func_post_process)
-               {
-               pr->func_post_process(pr, &rc->display_pixbuf, 0, 0, gdk_pixbuf_get_width(pr->pixbuf), gdk_pixbuf_get_height(pr->pixbuf), pr->post_process_user_data);
-               }
-
-       DEBUG_3("%s upload start", get_exec_time());
        if (pr->pixbuf)
                {
                CoglHandle texture = clutter_texture_get_cogl_texture(CLUTTER_TEXTURE(rc->texture));
@@ -452,9 +282,8 @@ static gboolean rc_area_changed_cb(gpointer data)
                                        h,
                                        gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
                                        gdk_pixbuf_get_rowstride(pr->pixbuf),
-                                       gdk_pixbuf_get_pixels(rc->display_pixbuf));
+                                       gdk_pixbuf_get_pixels(pr->pixbuf));
                }
-       DEBUG_3("%s upload end", get_exec_time());
        rc_area_clip_add(rc, par->x, par->y, par->w, h);
 
 
@@ -471,8 +300,31 @@ static gboolean rc_area_changed_cb(gpointer data)
                clutter_actor_queue_redraw(CLUTTER_ACTOR(rc->texture));
                rc->idle_update = 0;
 
-               /* FIXME: find a better place for this */
-               if (!rc->clut_updated) rc_prepare_post_process_lut(rc);
+               update_display_pixbuf(rc);
+
+               if (pr->func_post_process)
+                       {
+                       pr->func_post_process(pr, &rc->display_pixbuf, 0, 0, gdk_pixbuf_get_width(pr->pixbuf), gdk_pixbuf_get_height(pr->pixbuf), pr->post_process_user_data);
+                       }
+
+               if (pr->pixbuf)
+                       {
+                       CoglHandle texture = clutter_texture_get_cogl_texture(CLUTTER_TEXTURE(rc->texture));
+
+                       cogl_texture_set_region(texture,
+                                               0 + GET_RIGHT_PIXBUF_OFFSET(rc),
+                                               0,
+                                               0,
+                                               0,
+                                               gdk_pixbuf_get_width(pr->pixbuf),
+                                               gdk_pixbuf_get_height(pr->pixbuf),
+                                               gdk_pixbuf_get_width(pr->pixbuf),
+                                               gdk_pixbuf_get_height(pr->pixbuf),
+                                               gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
+                                               gdk_pixbuf_get_rowstride(pr->pixbuf),
+                                               gdk_pixbuf_get_pixels(rc->display_pixbuf));
+                       DEBUG_3("%s upload end", get_exec_time());
+                       }
 
                return FALSE;
                }
@@ -590,7 +442,6 @@ static void rc_update_pixbuf(void *renderer, gboolean lazy)
 
        DEBUG_3("rc_update_pixbuf");
 
-       update_display_pixbuf(rc);
        rc_remove_pending_updates(rc);
 
        rc->last_pixbuf_change = g_get_monotonic_time();
@@ -598,11 +449,6 @@ static void rc_update_pixbuf(void *renderer, gboolean lazy)
 
        if (pr->pixbuf)
                {
-               if (pr->func_post_process)
-                       {
-                       pr->func_post_process(pr, &rc->display_pixbuf, 0, 0, gdk_pixbuf_get_width(pr->pixbuf), gdk_pixbuf_get_height(pr->pixbuf), pr->post_process_user_data);
-                       }
-
                        gint width = gdk_pixbuf_get_width(pr->pixbuf);
                        gint height = gdk_pixbuf_get_height(pr->pixbuf);
 
@@ -916,17 +762,6 @@ static void rc_free(void *renderer)
        g_free(rc);
 }
 
-/* initialize shader for transparency background checker */
-static void renderer_clutter_init_checker_shader(RendererClutter *rc)
-{
-       const RendererClutterShaderInfo info = {
-               16.0,                           /* checker size */
-               {0.6, 0.6, 0.6},        /* color 0 */
-               {0.4, 0.4, 0.4}         /* color 1 */
-       };
-       rc_set_shader(clutter_texture_get_cogl_material(CLUTTER_TEXTURE(rc->texture)), &info);
-}
-
 RendererFuncs *renderer_clutter_new(PixbufRenderer *pr)
 {
        RendererClutter *rc = g_new0(RendererClutter, 1);
@@ -985,7 +820,8 @@ RendererFuncs *renderer_clutter_new(PixbufRenderer *pr)
        rc->texture = clutter_texture_new ();
        clutter_container_add_actor(CLUTTER_CONTAINER(rc->group), rc->texture);
 
-       //~ renderer_clutter_init_checker_shader(rc);  //FIXME
+       clutter_actor_set_content_scaling_filters(rc->texture, CLUTTER_SCALING_FILTER_TRILINEAR, CLUTTER_SCALING_FILTER_NEAREST);
+
        g_object_ref(G_OBJECT(rc->widget));
 
        gtk_widget_show(rc->widget);