*/
#define PR_MIN_SCALE_SIZE 8
+/* round A up/down to integer count of B */
+#define ROUND_UP(A,B) ((gint)(((A)+(B)-1)/(B))*(B))
+#define ROUND_DOWN(A,B) ((gint)(((A))/(B))*(B))
+
typedef enum {
TILE_RENDER_NONE = 0, /* do nothing */
TILE_RENDER_AREA, /* render an area of the tile */
if (!st) return FALSE;
- x1 = (pr->x_scroll / pr->tile_width) * pr->tile_width;
- y1 = (pr->y_scroll / pr->tile_height) * pr->tile_height;
- x2 = ((pr->x_scroll + pr->vis_width) / pr->tile_width) * pr->tile_width + pr->tile_width;
- y2 = ((pr->y_scroll + pr->vis_height) / pr->tile_height) * pr->tile_height + pr->tile_height;
+ x1 = ROUND_DOWN(pr->x_scroll, pr->tile_width);
+ y1 = ROUND_DOWN(pr->y_scroll, pr->tile_height);
+ x2 = ROUND_UP(pr->x_scroll + pr->vis_width, pr->tile_width);
+ y2 = ROUND_UP(pr->y_scroll + pr->vis_height, pr->tile_height);
return !((gdouble)st->x * pr->scale > (gdouble)x2 ||
(gdouble)(st->x + pr->source_tile_width) * pr->scale < (gdouble)x1 ||
pr->source_tile_width, pr->source_tile_height);
}
- st->x = (x / pr->source_tile_width) * pr->source_tile_width;
- st->y = (y / pr->source_tile_height) * pr->source_tile_height;
+ st->x = ROUND_DOWN(x, pr->source_tile_width);
+ st->y = ROUND_DOWN(y, pr->source_tile_height);
st->blank = TRUE;
pr->source_tiles = g_list_prepend(pr->source_tiles, st);
if (w > pr->image_width) w = pr->image_width;
if (h > pr->image_height) h = pr->image_height;
- sx = (x / pr->source_tile_width) * pr->source_tile_width;
- sy = (y / pr->source_tile_height) * pr->source_tile_height;
+ sx = ROUND_DOWN(x, pr->source_tile_width);
+ sy = ROUND_DOWN(y, pr->source_tile_height);
for (x1 = sx; x1 < x + w; x1+= pr->source_tile_width)
{
gint y1, y2;
GList *work;
- x1 = (gint)floor(x / pr->tile_width) * pr->tile_width;
- x2 = (gint)ceil((x + w) / pr->tile_width) * pr->tile_width;
+ x1 = ROUND_DOWN(x, pr->tile_width);
+ x2 = ROUND_UP(x + w, pr->tile_width);
- y1 = (gint)floor(y / pr->tile_height) * pr->tile_height;
- y2 = (gint)ceil((y + h) / pr->tile_height) * pr->tile_height;
+ y1 = ROUND_DOWN(y, pr->tile_height);
+ y2 = ROUND_UP(y + h, pr->tile_height);
work = pr->tiles;
while (work)
if (clamp && !pr_clamp_to_visible(pr, &x, &y, &w, &h)) return FALSE;
- x1 = (gint)floor(x / pr->tile_width) * pr->tile_width;
- x2 = (gint)ceil((x + w) / pr->tile_width) * pr->tile_width;
+ x1 = ROUND_DOWN(x, pr->tile_width);
+ x2 = ROUND_UP(x + w, pr->tile_width);
- y1 = (gint)floor(y / pr->tile_height) * pr->tile_height;
- y2 = (gint)ceil((y + h) / pr->tile_height) * pr->tile_height;
+ y1 = ROUND_DOWN(y, pr->tile_height);
+ y2 = ROUND_UP(y + h, pr->tile_height);
for (j = y1; j <= y2; j += pr->tile_height)
{