"{ \n"
" vec3 bg = checker(gl_FragCoord.xy / 16, vec3(0.6, 0.6, 0.6), vec3(0.4, 0.4, 0.4)); \n"
" vec4 img4 = texture2D(tex, gl_TexCoord[0].xy); \n"
- " vec3 img3 = img4.rgb; \n"
+ " vec3 img3 = img4.bgr; \n"
" img3 = img3 * scale + offset; \n"
" img3 = texture3D(clut, img3); \n"
" \n"
{
/* delay clutter redraw until the texture has some data
set priority between gtk redraw and clutter redraw */
+ DEBUG_0("%s tex upload high prio", get_exec_time());
rc->idle_update = g_idle_add_full(CLUTTER_PRIORITY_REDRAW - 10, rc_area_changed_cb, rc, NULL);
}
else
{
/* higher prio than histogram */
+ DEBUG_0("%s tex upload low prio", get_exec_time());
+
rc->idle_update = g_idle_add_full(G_PRIORITY_DEFAULT_IDLE - 5, rc_area_changed_cb, rc, NULL);
}
}
h,
par->w,
h,
- gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
+ gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_BGRA_8888 : COGL_PIXEL_FORMAT_BGR_888,
gdk_pixbuf_get_rowstride(pr->pixbuf),
gdk_pixbuf_get_pixels(pr->pixbuf));
}
DEBUG_0("rc_update_pixbuf");
rc_remove_pending_updates(rc);
+
+ rc->last_pixbuf_change = g_get_monotonic_time();
+ DEBUG_0("%s change time reset", get_exec_time());
if (pr->pixbuf)
{
gint width = gdk_pixbuf_get_width(pr->pixbuf);
gint height = gdk_pixbuf_get_height(pr->pixbuf);
+
+ DEBUG_0("pixbuf size %d x %d (%d)", width, height, gdk_pixbuf_get_has_alpha(pr->pixbuf) ? 32 : 24);
gint prev_width, prev_height;
CoglHandle texture = cogl_texture_new_with_size(width,
height,
COGL_TEXTURE_NO_AUTO_MIPMAP,
- gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888);
+ gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_BGRA_8888 : COGL_PIXEL_FORMAT_BGR_888);
if (texture != COGL_INVALID_HANDLE)
{
}
rc->clut_updated = FALSE;
- rc->last_pixbuf_change = g_get_monotonic_time();
- rc_sync_actor(rc);
}