clutter compatibility fixes
authorVladimir Nadvornik <nadvornik@suse.cz>
Mon, 20 Aug 2012 16:29:31 +0000 (18:29 +0200)
committerVladimir Nadvornik <nadvornik@suse.cz>
Mon, 20 Aug 2012 16:29:31 +0000 (18:29 +0200)
src/renderer-clutter.c

index 97d5705..b23c724 100644 (file)
@@ -29,6 +29,7 @@
 
 /* for 3d texture */
 #define COGL_ENABLE_EXPERIMENTAL_API
+#define CLUTTER_ENABLE_EXPERIMENTAL_API
 
 #include <clutter/clutter.h>
 
@@ -128,7 +129,7 @@ static void rc_set_shader(CoglHandle material)
   cogl_shader_source (shader,
   "vec3 checker(vec2 texc, vec3 color0, vec3 color1)                                           \n"
   "{                                                                                           \n"
-  "  if (mod(int(floor(texc.x) + floor(texc.y)), 2) == 0)                                      \n"
+  "  if (mod(floor(texc.x) + floor(texc.y), 2.0) == 0.0)                                       \n"
   "    return color0;                                                                          \n"
   "  else                                                                                      \n"
   "    return color1;                                                                          \n"
@@ -141,11 +142,11 @@ static void rc_set_shader(CoglHandle material)
   "                                                                                            \n"
   "void main(void)                                                                             \n"
   "{                                                                                           \n"
-  "    vec3 bg = checker(gl_FragCoord.xy / 16, vec3(0.6, 0.6, 0.6), vec3(0.4, 0.4, 0.4));      \n"
+  "    vec3 bg = checker(gl_FragCoord.xy / 16.0, vec3(0.6, 0.6, 0.6), vec3(0.4, 0.4, 0.4));    \n"
   "    vec4 img4 = texture2D(tex, gl_TexCoord[0].xy);                                          \n"
   "    vec3 img3 = img4.bgr;                                                                   \n"
   "    img3 = img3 * scale + offset;                                                           \n"
-  "    img3 = texture3D(clut, img3);                                                           \n"
+  "    img3 = texture3D(clut, img3).rgb;                                                               \n"
   "                                                                                            \n"
   "    gl_FragColor = vec4(img3 * img4.a + bg * (1.0 - img4.a), 1.0);                          \n"
   "}                                                                                           \n"
@@ -213,7 +214,20 @@ static void rc_prepare_post_process_lut(RendererClutter *rc)
        g_object_unref(tmp_pixbuf);
 
        DEBUG_0("%s clut upload start", get_exec_time());
-       
+#if CLUTTER_CHECK_VERSION(1,10,0)
+       {
+       CoglContext *ctx = clutter_backend_get_cogl_context(clutter_get_default_backend ());
+
+       tex3d = cogl_texture_3d_new_from_data(ctx,
+                                             CLUT_SIZE, CLUT_SIZE, CLUT_SIZE,
+                                             COGL_PIXEL_FORMAT_RGB_888,
+                                             COGL_PIXEL_FORMAT_RGB_888,
+                                             CLUT_SIZE * 3,
+                                             CLUT_SIZE * CLUT_SIZE * 3,
+                                             clut,
+                                             NULL);
+       }
+#else
        tex3d = cogl_texture_3d_new_from_data(CLUT_SIZE, CLUT_SIZE, CLUT_SIZE,
                                              COGL_TEXTURE_NONE,
                                              COGL_PIXEL_FORMAT_RGB_888,
@@ -222,6 +236,7 @@ static void rc_prepare_post_process_lut(RendererClutter *rc)
                                              CLUT_SIZE * CLUT_SIZE * 3,
                                              clut,
                                              NULL);
+#endif
        material = clutter_texture_get_cogl_material(CLUTTER_TEXTURE(rc->texture));
        cogl_material_set_layer(material, 1, tex3d);
        cogl_handle_unref(tex3d);
@@ -528,7 +543,7 @@ static void rc_update_pixbuf(void *renderer, gboolean lazy)
                        /* FIXME use CoglMaterial with multiple textures for background, color management, anaglyph, ... */
                        CoglHandle texture = cogl_texture_new_with_size(width,
                                                                        height,
-                                                                       COGL_TEXTURE_NO_AUTO_MIPMAP,
+                                                                       COGL_TEXTURE_NO_AUTO_MIPMAP | COGL_TEXTURE_NO_SLICING,
                                                                        gdk_pixbuf_get_has_alpha(pr->pixbuf) ? COGL_PIXEL_FORMAT_BGRA_8888 : COGL_PIXEL_FORMAT_BGR_888);
 
                        if (texture != COGL_INVALID_HANDLE)