- pixel-coordinates now calculated with floor
- guard for update in layout does not apply for 0 coordinates anymore
Patch by Ruben Stein.
pixbuf_renderer_get_mouse_position(pr, &x_pixel, &y_pixel);
- if(x_pixel > 0 && y_pixel > 0)
+ if(x_pixel >= 0 && y_pixel >= 0)
{
gint r_mouse, g_mouse, b_mouse;
gint width, height;
return FALSE;
}
- x_pixel = (gint)((gdouble)(pr->x_mouse - pr->x_offset + pr->x_scroll) / pr->scale);
- y_pixel = (gint)((gdouble)(pr->y_mouse - pr->y_offset + pr->y_scroll) / pr->scale);
+ x_pixel = floor((gdouble)(pr->x_mouse - pr->x_offset + pr->x_scroll) / pr->scale);
+ y_pixel = floor((gdouble)(pr->y_mouse - pr->y_offset + pr->y_scroll) / pr->scale);
x_pixel_clamped = CLAMP(x_pixel, 0, pr->image_width - 1);
y_pixel_clamped = CLAMP(y_pixel, 0, pr->image_height - 1);